Systems

Gameplay Systems

How exploration, survival, combat, and progression fit together in Lost Signal.

Explore

Scavenging & the World

Search abandoned buildings, vehicles, and outposts for food, water, batteries, and spare parts. Radio fragments scattered across the world piece together what happened during the collapse — entirely optional, but essential to understanding the full story.

Survive

Hunger, Thirst & Fatigue

A layered survival system creates constant pressure without turning into a chore. Weather, the day/night cycle, and rising signal interference all affect how dangerous a run becomes the longer you stay out.

Fight

The Hollowed & Signal Creatures

Combat favors reading behavior over memorizing patterns. The Hollowed range from passive wanderers echoing old routines to violent reactions triggered by nearby electronics — unpredictable rather than a simple horde.

Progress

Quests & Relay Towers

Complete quests for other survivors, repair relay stations to unlock new regions, and work toward the game's central goal: reactivating the last functioning tower.

Development Order

Build Roadmap

Phase 1 — Prototype
  • Movement + stamina/hunger system
  • Simple enemy AI
  • Item pickup system
Phase 2 — Core Loop
  • Day/night cycle
  • Crafting / healing
  • Basic combat
Phase 3 — Story Systems
  • Radio logs (audio/text)
  • Quest system
  • Relay tower as the main objective